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Megapixel 

This example shows an image with a portion greatly enlarged, in which the individual pixels are rendered as little squares and can easily be seen.
This example shows an image with a portion greatly enlarged, in which the individual pixels are rendered as little squares and can easily be seen.

In digital imaging, a pixel (picture element[1]) is the smallest piece of information in an image. Pixels are normally arranged in a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three or four components such as red, green, and blue, or cyan, magenta, yellow, and black.

The word pixel is based on the abbreviation "pix" for "pictures"; similar back-formations include voxel, luxel, and texel.

Contents

Technical

A pixel does not need to be rendered as a small square.  This image shows alternative ways of reconstructing an image from a set of pixel values, using dots, lines, or smooth filtering.
A pixel does not need to be rendered as a small square. This image shows alternative ways of reconstructing an image from a set of pixel values, using dots, lines, or smooth filtering.

A pixel is generally thought of as the smallest single component of an image. The definition is highly context sensitive; for example, we can speak of printed pixels in a page, or pixels carried by electronic signals, or represented by digital values, or pixels on a display device, or pixels in a digital camera (photosensor elements). This list is not exhaustive, and depending on context there are several terms that are synonymous in particular contexts, e.g. pel, sample, byte, bit, dot, spot, etc. We can also speak of pixels in the abstract, or as a unit of measure, in particular when using pixels as a measure of resolution, e.g. 2400 pixels per inch, 640 pixels per line, or spaced 10 pixels apart.

The measures dots per inch (dpi) and pixels per inch (ppi) are sometimes used interchangeably, but have distinct meanings especially in the printer field, where dpi is a measure of the printer's resolution of dot printing (e.g. ink droplet density). For example, a high-quality inkjet image may be printed with 200 ppi on a 720 dpi printer.

The more pixels used to represent an image, the closer the result can resemble the original. The number of pixels in an image is sometimes called the resolution, though resolution has a more specific definition. Pixel counts can be expressed as a single number, as in a "three-megapixel" digital camera, which has a nominal three million pixels, or as a pair of numbers, as in a "640 by 480 display", which has 640 pixels from side to side and 480 from top to bottom (as in a VGA display), and therefore has a total number of 640 × 480 = 307,200 pixels or 0.3 megapixels.

The pixels, or color samples, that form a digitized image (such as a JPEG file used on a web page) may or may not be in one-to-one correspondence with screen pixels, depending on how a computer displays an image.

In computing, an image composed of pixels is known as a bitmapped image or a raster image. The word raster originates from halftone printing technology, and has been widely used to describe television scanning patterns.

Sampling patterns

For convenience, pixels are normally arranged in a regular two dimensional grid. By using this arrangement, many common operations can be implemented by uniformly applying the same operation to each pixel independently.

Other arrangements of pixels are also possible, with some sampling patterns even changing the shape (or kernel) of each pixel across the image.

For this reason, care must be taken when acquiring an image on one device and displaying it on another, or when converting image data from one pixel format to another.

For example:

  • LCD screens typically use a staggered grid, where the red, green, and blue components are sampled at slightly different locations. Cleartype is a technology which takes advantage of these differences to improve the rendering of text on LCD screens.
  • Some digital cameras use a Bayer filter, resulting in a regular grid of pixels where the color of each pixel depends on its position on the grid.
  • A clipmap uses a hierarchical sampling pattern, where the size of the support of each pixel depends on its location within the hierarchy.
  • Warped grids are used when the underlying geometry is non-planar, for example images of the earth from space.[2]
  • The use of non-uniform grids is an active research area, attempting to bypass the traditional Nyquist limit.[3]

Native vs. logical pixels in LCDs

Modern computer monitors are expected to display a range of resolutions (this was not always so, even with CRTs). Displays capable of truly displaying only one resolution must first generate a native-resolution signal from any signal in a non-native resolution.

Modern computer LCDs are designed with a native resolution which refers to the perfect match between pixels and triads. CRT displays also use native red-green-blue phosphor triads, but these are not coincident with logical pixels.

The native resolution will produce the sharpest picture capable from the display. However, since the user can adjust the resolution, the monitor must be capable of displaying other resolutions. Non-native resolutions have to be supported by approximate resampling in the LCD controller, using interpolation algorithms (in CRTs, the physical system interpolates between the logical pixels and the physical phosphors). This often causes the screen to look somewhat jagged or blurry (especially with resolutions that are not even multiples of the native one). For example, a display with a native resolution of 1280×1024 will look best set at 1280×1024 resolution, will display 800×600 adequately by drawing each pixel with more physical triads, but will be unable to display in 1600×1200 sharply due to the lack of physical triads.

Pixels can be either rectangular or square. Pixels on computer monitors are usually square, but pixels used in some digital video formats have non-square aspect ratios, such as those used in the PAL and NTSC variants of the CCIR 601 digital video standard, and the corresponding anamorphic widescreen formats.

Each pixel in a monochrome image has its own value, a correlate of perceptual brightness or physical intensity. A numeric representation of zero usually represents black, and the maximum value possible represents white. For example, in an eight-bit image, the maximum unsigned value that can be stored by eight bits is 255, so this is the value used for white.

In a color image, each pixel can be described using its hue, saturation, and value (HSV), but is usually represented instead as the red, green, and blue intensities (in its RGB color space).

Bits per pixel

Main article: Color depth

The number of distinct colors that can be represented by a pixel depends on the number of bits per pixel (bpp). The maximum number of colors a pixel can take can be found by taking two to the power of the color depth. For example, common values are

  • 8 bpp, 28 = 256 colors
  • 16 bpp, 216 = 65536 colors; known as Highcolor or Thousands
  • 24 bpp, 224 = 16,777,216 colors; known as Truecolor or Millions
  • 48 bpp; for all practical purposes a continuous colorspace; used in many flatbed scanners and for professional work

Images composed of 256 colors or fewer are usually stored in the computer's video memory in packed pixel (chunky) format, or sometimes in planar format, where a pixel in memory is an index into a list of colors called a palette. These modes are therefore sometimes called indexed modes. While only 256 colors are displayed at once, those 256 colors are picked from a much larger palette, typically of 16 million colors. Changing the values in the palette permits a kind of animation effect. The animated startup logos of Windows 95 and Windows 98 are probably the best-known example of this kind of animation. On older systems, 4 bpp (16 colors) was common.

For depths larger than 8 bits, the number is the sum of the bits devoted to each of the three RGB (red, green and blue) components. A 16-bit depth is usually divided into five bits for each of red and blue, and six bits for green, as the human eye is more sensitive to green than the other two primary colors. For applications involving transparency, the 16 bits may be divided into five bits each of red, green, and blue, with one bit left for transparency. A 24-bit depth allows 8 bits per component. On some systems, 32-bit depth is available: this means that each 24-bit pixel has an extra 8 bits to describe its opacity (for purposes of combining with another image).

When an image file is displayed on a screen, the number of bits per pixel is expressed separately for the raster file and for the display. Some raster file formats have a greater bit-depth capability than others. The GIF format, for example, has a maximum depth of 8 bits, while TIFF files can handle 48-bit pixels. There are no consumer display adapters that can output 48 bits of color, so this depth is typically used for specialized professional applications with film scanners, printers and very expensive workstation computers. Such files are only rendered on screen with 24-bit depth on most computers.

Subpixels

Phosphor dots in a color CRT display bear no relation to pixels or subpixels
Phosphor dots in a color CRT display bear no relation to pixels or subpixels
Pixel geometry of various CRT and LCD displays.
Pixel geometry of various CRT and LCD displays.

Many display and image-acquisition systems are, for various reasons, not capable of displaying or sensing the different color channels at the same site. Therefore, the pixel grid is divided into single-color regions that contribute to the displayed or sensed color when viewed at a distance.

In some displays, such as LCD, LED, and plasma displays, these single-color regions are separately addressable elements, which have come to be known as subpixels. For example, LCDs typically divide each pixel horizontally into three subpixels.

Most digital camera image sensors also use single-color sensor regions, for example using the Bayer filter pattern, but in the case of cameras these are known as pixels, not subpixels.

For systems with subpixels, two different approaches can be taken:

  • The subpixels can be ignored, with full-color pixels being treated as the smallest addressable imaging element; or
  • The subpixels can be included in rendering calculations, which requires more analysis and processing time, but can produce apparently superior images in some cases.

The latter approach has been used to increase the apparent resolution of color displays. The technique, referred to as subpixel rendering, uses knowledge of pixel geometry to manipulate the three colored subpixels separately and produce a better displayed image.

While CRT displays also use red-green-blue masked phosphor areas, dictated by a mesh grid called the shadow mask, these can not be aligned with the displayed pixel raster, and therefore can not be utilised for subpixel rendering.

Megapixel

A megapixel is 1 million pixels, and is a term used not only for the number of pixels in an image, but also to express the number of image sensor elements of digital cameras or the number of display elements of digital displays. For example, a camera with an array of 2048×1536 sensor elements is commonly said to have "3.1 megapixels" (2048 × 1536 = 3,145,728). The neologism sensel is sometimes used to describe the elements of a digital camera's sensor, since these are picture-detecting rather than picture-producing elements.[4]

Digital cameras use photosensitive electronics, either charge-coupled device (CCD) or complementary metal–oxide–semiconductor (CMOS) image sensors, consisting of a large number of single sensor elements, each of which records a measured intensity level. In most digital cameras, the sensor array is covered with a patterned color filter mosaic having red, green, and blue regions in the Bayer filter arrangement, so that each sensor element can record the intensity of a single primary color of light. The camera interpolates the color information of neighboring sensor elements, through a process called demosaicing, to create the final image. These sensor elements are often called "pixels", even though they only record 1 channel (only red, or green, or blue) of the final color image. Thus, two of the three color channels for each sensor must be interpolated and a so-called N-megapixel camera that produces an N-megapixel image provides only one-third of the information that an image of the same size could get from a scanner. Thus, certain color contrasts may look fuzzier than others, depending on the allocation of the primary colors (green has twice as many elements as red or blue in the Bayer arrangement).

In contrast to conventional image sensors, the Foveon X3 sensor uses three layers of sensor elements, so that it detects red, green, and blue intensity at each array location. This structure eliminates the need for de-mosaicing and eliminates the associated image artifacts, such as color blurring around sharp edges. Citing the precedent established by mosaic sensors, Foveon counts each single-color sensor element as a pixel, even though the native output file size has only one pixel per three camera pixels.[1] With this method of counting, an N-megapixel Foveon X3 sensor therefore captures the same amount of information as an N-megapixel Bayer-mosaic sensor, though it packs the information into fewer image pixels, without any interpolation.

Standard display resolutions

Display standards comparison
Display standards comparison

Standard display resolutions include:

Name Resolution
(megapixels)
Width x Height Notes
QVGA 0.077 320×240
VGA 0.3 640×480
SVGA 0.5 800×600
XGA 0.8 1024×768 sometimes called XVGA
WXGA 1.0 1280×800
SXGA 1.3 1280×1024
WXGA+ 1.3 1440×900
SXGA+ 1.4 1400×1050
WSXGA+ 1.7 1680×1050
UXGA 1.9 1600×1200
WUXGA 2.3 1920×1200
QXGA 3.1 2048×1536
WQXGA 4.1 2560×1600
QSXGA 5.2 2560×2048
WQSXGA 6.6 3200×2048
QUXGA 7.7 3200×2400
WQUXGA 9.2 3840×2400

Similar concepts

Several other types of objects derived from the idea of the pixel, such as the voxel (volume element), texel (texture element) and surfel (surface element), have been created for other computer graphics and image processing uses.

Etymology

The word pixel was first published in 1965 by Frederic C. Billingsley of JPL, to describe the picture elements of video images from space probes to the moon and Mars; but he did not coin the term himself, and the person he got it from (Keith E. McFarland at the Link Division of General Precision in Palo Alto) does not know where he got it, but says it was "in use at the time" (circa 1963).

The word is a combination of picture and element, via pix. Pix was first coined in 1932 in a Variety Magazine headline, as an abbreviation for the word pictures, in reference to movies; by 1938 pix was being used in reference to still pictures by photojournalists.

The concept of a picture element dates to the earliest days of television, for example as Bildpunkt (the German word for pixel, literally picture point) in the 1888 German patent of Paul Nipkow. According to various etymologies, the earliest publication of the term picture element itself was in Wireless World magazine in 1927,[5]though it had been used earlier in various U.S. patents filed as early as 1911.[2]

Some authors explain pixel as picture cell, as early as 1972.[6]

A detailed history of pixel and picture element, with references, is linked below.

See also

References

External links


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